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app.py
import pyxel
pyxel.init(255, 112, title="bataille", fps=90)
pyxel.load("2.pyxres")
pyxel.load("realreal.pyxres")
def bouge_perso():
global perso_x, perso_y
if pyxel.btn(pyxel.KEY_RIGHT):
if (perso_x < 255) :
perso_x = perso_x + 1
if (perso_x == 241) :
perso_x = perso_x - 1
direction=False
if pyxel.btn(pyxel.KEY_LEFT):
if (perso_x > 0) :
perso_x = perso_x - 1
direction= True
if pyxel.btn(pyxel.KEY_DOWN):
if (perso_y < 112) :
perso_y = perso_y + 1
if (perso_y == 97):
perso_y = perso_y - 1
if pyxel.btn(pyxel.KEY_UP):
if (perso_y > 54) :
perso_y = perso_y - 1
def affiche_perso():
pyxel.blt(perso_x,perso_y,0,0,16,16,16,2)
def draw():
pyxel.blt(0,0,1,0,0,255,112)
affiche_perso()
def update():
bouge_perso()
perso_x = 16
perso_y = 80
pyxel.run(update, draw)
Description
Documentation
PACKAGES
If your project uses packages, list them bellow (names separated by commas). Packages that can be added are only packages built in Pyodide. Example: numpy,pandas Layout
Packages
If your project uses packages, list them bellow (names separated by commas). Packages that can be added are only packages built in Pyodide.
Example: numpy,pandas File to execute with the public link
PYXEL DOCUMENTATION
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