PYXEL STUDIO
www.pyxelstudio.net/studio/z8gamn
  • app.py
  • res.pyxres
  • 5.pyxres
  • 6.pyxres
  • 8.pyxres
  • 9.pyxres
  • app1.py
  • app2.py
  • app5.py
  • awsdd.pyxres
  • ennemy.pyxres
  • fghj.py
  • hay.py
  • jogo.pyxres
  • myImg.pyxres
  • realreal.pyxres
  • sg_beta.pyxres
  • sprites.pyxres
  • test.py
  • vrai.pyxres
app2.py
import pyxel import random pyxel.init(255, 112, title="bataille", fps=90) pyxel.load("2.pyxres") pyxel.load("realreal.pyxres") def bouge_perso(): global perso_x, perso_y if pyxel.btn(pyxel.KEY_RIGHT): if (perso_x < 255) : perso_x = perso_x + 1 if (perso_x == 241) : perso_x = perso_x - 1 if pyxel.btn(pyxel.KEY_LEFT): if (perso_x > 0) : perso_x = perso_x - 1 if pyxel.btn(pyxel.KEY_DOWN): if (perso_y < 112) : perso_y = perso_y + 1 if (perso_y == 97): perso_y = perso_y - 1 if pyxel.btn(pyxel.KEY_UP): if (perso_y > 54) : perso_y = perso_y - 1 if pyxel.btnr(pyxel.KEY_SPACE): liste_tirs.append([perso_x + 16, perso_y + 8]) print(liste_tirs) def affiche_perso(): if pyxel.btn(pyxel.KEY_RIGHT): pyxel.blt(perso_x,perso_y,0,0,16,16,16,2) elif pyxel.btn(pyxel.KEY_LEFT): pyxel.blt(perso_x,perso_y,0,0,16,-16,16,2) else: pyxel.blt(perso_x,perso_y,0,0,16,16,16,2) def affiche_tir(): for tir in liste_tirs: pyxel.rect(tir[0], tir[1], 4, 1, 10) def bouge_tir(tir): for tir in liste_tirs: if tir[0]==255: liste_tirs.remove(tir) else: tir[0] = tir[0]+1 tir[1] = tir[1] def update_ennemis(): global liste_ennemis, vie if pyxel.frame_count%360==0: liste_ennemis.append([random.randint(176,239),random.randint(64,96), 64]) for ennemi in liste_ennemis: if pyxel.frame_count%60==0: ennemi[0]+=random.randint(-4,-2) if ennemi[2]==64: ennemi[2]=80 elif ennemi[2]==80: ennemi[2]=64 if ennemi[0]<=0: liste_ennemis.remove(ennemi) if ennemi[0]<=40: vie=0 if ennemi[0]
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