PYXEL STUDIO
www.pyxelstudio.net/studio/z8gamn
  • app.py
  • res.pyxres
  • 5.pyxres
  • 6.pyxres
  • 8.pyxres
  • 9.pyxres
  • app1.py
  • app2.py
  • app5.py
  • awsdd.pyxres
  • ennemy.pyxres
  • fghj.py
  • hay.py
  • jogo.pyxres
  • myImg.pyxres
  • realreal.pyxres
  • sg_beta.pyxres
  • sprites.pyxres
  • test.py
  • vrai.pyxres
app5.py
import pyxel pyxel.init(255, 112, title="bataille", fps=90) pyxel.load("2.pyxres") pyxel.load("realreal.pyxres") liste_tirs = [] def bouge_perso(): global perso_x, perso_y if pyxel.btn(pyxel.KEY_RIGHT): if (perso_x < 255) : perso_x = perso_x + 1 if (perso_x == 241) : perso_x = perso_x - 1 if pyxel.btn(pyxel.KEY_LEFT): if (perso_x > 0) : perso_x = perso_x - 1 if pyxel.btn(pyxel.KEY_DOWN): if (perso_y < 112) : perso_y = perso_y + 1 if (perso_y == 97): perso_y = perso_y - 1 if pyxel.btn(pyxel.KEY_UP): if (perso_y > 54) : perso_y = perso_y - 1 if pyxel.btnr(pyxel.KEY_SPACE): liste_tirs.append([perso_x + 16, perso_y + 8]) print(liste_tirs) def affiche_tir(): for tir in liste_tirs: pyxel.rect(tir[0], tir[1], 4, 1, 10) def affiche_perso(): if pyxel.btn(pyxel.KEY_RIGHT): pyxel.blt(perso_x,perso_y,0,0,16,16,16,2) elif pyxel.btn(pyxel.KEY_LEFT): pyxel.blt(perso_x,perso_y,0,0,16,-16,16,2) else: pyxel.blt(perso_x,perso_y,0,0,16,16,16,2) def bouge_tir(tir): for tir in liste_tirs: if tir[0]==255: liste_tirs.remove(tir) else: tir[0] = tir[0]+1 tir[1] = tir[1] def draw(): pyxel.blt(0,0,1,0,0,255,112) affiche_perso() affiche_tir() def update(): affiche_perso() bouge_perso() perso_x = 16 perso_y = 80 pyxel.run(update, draw)
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