PYXEL STUDIO
www.pyxelstudio.net/studio/357tce4u
  • app.py
  • res.pyxres
  • Guide.txt
  • ndc.py
  • theme2.pyxres
  • theme3.pyxres
app.py
import pyxel,random pyxel.init(128, 128, title="NDC") pyxel.load("theme2.pyxres") t= [[0,64,24,16,16]] btnp = [0,0] maps = {} points = 20 player_chunck = [0,0] p = 0 def generate(): global p print(p) stone = (10*20)+(p) # %. hdirt = (p*5) heart = (2*10)-(p/20) # %. gheart = (0.5*10)-(p/20) # %. dirt = 1000-heart-stone-gheart choices = [] for i in range(int(dirt)): choices.append(1) for i in range(int(stone)): choices.append(0) for i in range(int(heart)): choices.append(-1) for i in range(int(gheart)): choices.append(-2) for i in range(int(hdirt)): choices.append(2) return [[choices[random.randint(0,len(choices)-1)] for i in range(8)] for y in range(8)] def new_chuncks(): global player_chunck,maps for i in range(-1,2): for j in range(-1,2): if (player_chunck[0]+i , player_chunck[1]+j) not in maps: maps[(player_chunck[0]+i,player_chunck[1]+j)] = generate() def mouve(): global px,py,btnp,maps,player_chunck,points,p if ((btnp[0]!=0) and (btnp[1]==0))or((btnp[0]==0) and (btnp[1]!=0)): if (px+4+btnp[1] > 7) and (py+4+btnp[0] <= 7): t =maps[(player_chunck[0]+1,player_chunck[1])][px+4-8+btnp[1]][py+4+btnp[0]] if t == 0:btnp = [0,0];return if t == 1:points -= 1 if t == 2:points -= 2 if t == -1:points+=10;p+=1 if t == -2:points+=15;p+=1 maps[(player_chunck[0]+1,player_chunck[1])][px+4-8+btnp[1]][py+4+btnp[0]] =5 elif (py+4+btnp[0] > 7) and (px+4+btnp[1] <= 7): t =maps[(player_chunck[0],player_chunck[1]+1)][px+4+btnp[1]][py+4-8+btnp[0]] if t == 0:btnp = [0,0];return if t == 1:points -= 1 if t == 2:points -= 2 if t == -1:points+=10;p+=1 if t == -2:points+=15;p+=1 maps[(player_chunck[0],player_chunck[1]+1)][px+4+btnp[1]][py+4-8+btnp[0]] =5 elif (py+4+btnp[0] > 7) and (px+4+btnp[1] > 7): t = maps[(player_chunck[0]+1,player_chunck[1]+1)][px+4-8+btnp[1]][py+4-8+btnp[0]] if t == 0:btnp = [0,0];return if t == 1:points -= 1 if t == 2:points -= 2 if t == -1:points+=10;p+=1 if t == -2:points+=15;p+=1 maps[(player_chunck[0]+1,player_chunck[1]+1)][px+4-8+btnp[1]][py+4-8+btnp[0]] = 5 else: t= maps[(player_chunck[0],player_chunck[1])][px+4+btnp[1]][py+4+btnp[0]] if t == 0:btnp = [0,0];return if t == 1:points -= 1 if t == 2:points -= 2 if t == -1:points+=10;p+=1 if t == -2:points+=15;p+=1 maps[(player_chunck[0],player_chunck[1])][px+4+btnp[1]][py+4+btnp[0]] =5 if (btnp[0]!=0) and (btnp[1]==0): py += btnp[0] if py > 7: py = 0 ; player_chunck[1] += 1 if py < 0: py = 7 ; player_chunck[1] += -1 if (btnp[1]!=0) and (btnp[0]==0): px += btnp[1] if px > 7: px = 0 ; player_chunck[0] += 1 if px < 0: px = 7 ; player_chunck[0] += -1 print(maps) btnp = [0,0] def update(): global px,py,btnp,maps,player_chunck,points new_chuncks() #if pyxel.btn(pyxel.MOUSE_BUTTON_LEFT) if pyxel.btnp(pyxel.KEY_W) or pyxel.btnp(pyxel.KEY_Z): btnp[0]=-1 if pyxel.btnp(pyxel.KEY_S) : btnp[0]=1 if pyxel.btnp(pyxel.KEY_A) or pyxel.btnp(pyxel.KEY_Q) : btnp[1]=-1 if pyxel.btnp(pyxel.KEY_D): btnp[1]=1 mouve() #if py < 0 : py = 15 ; player_chunck[1] -= 1 #if py > 15: py = 0; player_chunck[1] += 1 px = 0 py = 0 #pyxel.play(ch=0,snd=0,loop=True) def draw(): global t,px,py,player_chunck,maps,points new_chuncks() pyxel.cls(0) ma = maps[(player_chunck[0],player_chunck[1])] for x in range(8): for y in range(8): pos = (x*16)-(px*16),(y*16)-(py*16) if ma[x][y]==1: pyxel.blt(pos[0],pos[1],t[0][0],t[0][1],t[0][2],t[0][3],t[0][4]) if ma[x][y]==0: pyxel.blt(pos[0],pos[1],0,64,40,16,16) if ma[x][y]==-1: pyxel.blt(pos[0],pos[1],0,48,40,16,16) if ma[x][y]==-2: pyxel.blt(pos[0],pos[1],0,48,56,16,16) if ma[x][y]==2: pyxel.blt(pos[0],pos[1],0,80,40,16,16) mapc = (player_chunck[0],player_chunck[1]+1) ma = maps[mapc] chunck_pos = [0,128] for x in range(8): for y in range(8): pos = (chunck_pos[0])+(x*16)-(px*16),chunck_pos[1]+(y*16)-(py*16) if ma[x][y]==1: pyxel.blt(pos[0],pos[1],t[0][0],t[0][1],t[0][2],t[0][3],t[0][4]) if ma[x][y]==0: pyxel.blt(pos[0],pos[1],0,64,40,16,16) if ma[x][y]==-1: pyxel.blt(pos[0],pos[1],0,48,40,16,16) if ma[x][y]==-2: pyxel.blt(pos[0],pos[1],0,48,56,16,16) if ma[x][y]==2: pyxel.blt(pos[0],pos[1],0,80,40,16,16) mapc = (player_chunck[0]+1,player_chunck[1]) ma = maps[mapc] chunck_pos = [128,0] for x in range(8): for y in range(8): pos = (chunck_pos[0])+(x*16)-(px*16),chunck_pos[1]+(y*16)-(py*16) if ma[x][y]==1: pyxel.blt(pos[0],pos[1],t[0][0],t[0][1],t[0][2],t[0][3],t[0][4]) if ma[x][y]==0: pyxel.blt(pos[0],pos[1],0,64,40,16,16) if ma[x][y]==-1: pyxel.blt(pos[0],pos[1],0,48,40,16,16) if ma[x][y]==-2: pyxel.blt(pos[0],pos[1],0,48,56,16,16) if ma[x][y]==2: pyxel.blt(pos[0],pos[1],0,80,40,16,16) mapc = (player_chunck[0]+1,player_chunck[1]+1) ma = maps[mapc] chunck_pos = [128,128] for x in range(8): for y in range(8): pos = (chunck_pos[0])+(x*16)-(px*16),chunck_pos[1]+(y*16)-(py*16) if ma[x][y]==1: pyxel.blt(pos[0],pos[1],t[0][0],t[0][1],t[0][2],t[0][3],t[0][4]) if ma[x][y]==0: pyxel.blt(pos[0],pos[1],0,64,40,16,16) if ma[x][y]==-1: pyxel.blt(pos[0],pos[1],0,48,40,16,16) if ma[x][y]==-2: pyxel.blt(pos[0],pos[1],0,48,56,16,16) if ma[x][y]==2: pyxel.blt(pos[0],pos[1],0,80,40,16,16) if ma[x][y] == 5: print("truc") pyxel.blt(4*16,4*16,0,0,56,16,16) pyxel.text(10,10,"SCORE: "+str(points),15) if points <= 0: pyxel.cls(0) pyxel.text(50,50,"GAME OVER",15) pyxel.run(update, draw)
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