Documentation
Time Loop Labyrinth* is a puzzle-adventure game concept created by Anouk O. and Jula, set in a mysterious, ever-resetting maze where time runs in short, repeating loops. The player is trapped inside a labyrinth in which each run lasts only 30 seconds. When the timer expires, the environment resets—but not everything is lost. Every previous attempt remains in the world as a “time clone,” a ghostly replay of the player’s past actions.
These clones precisely repeat everything the player did during earlier loops: walking paths, pressing switches, opening doors, and moving objects. Over multiple cycles, the maze becomes populated with several versions of the player, all acting simultaneously according to past decisions. The core challenge is to strategically use these clones to solve puzzles that cannot be completed in a single loop.
Progress depends on planning ahead across multiple timelines. Some doors require two or more clones to activate switches at the same time, while certain hazards and traps can eliminate both the player and their clones, making careful timing essential. Each loop adds new layers of complexity as the player gradually builds coordinated sequences of actions across time.
The goal is to reach the exit of the labyrinth by mastering collaboration with one’s own past selves, turning repetition into a powerful puzzle-solving tool.