Documentation
🚀 SPACE PLATFORMER v4 — Ability Gate Edition
Space Platformer v4 is a tight, rewarding 2D pixel platformer where precision, creativity and skill-based progression combine into one of the most satisfying browser games you'll play. You control Captain Nova, the last of the Galactic Space Rangers, on a mission to save five alien worlds from a sentient virus called The Corruption. Armed with a blaster, a grappling hook and a dash ability, you must fight through five increasingly hostile planets before confronting the Virus Boss in a climactic three-phase showdown on the dark void world Nexus.
The game features a polished main menu with difficulty selection — Easy (checkpoints after each planet, score preserved on death) or Hardcore (die once and lose everything, back to planet one). Between planets, swirling transition animations reveal the next world's colour palette, followed by a short intro card teasing what's ahead. A TAB-accessible shop lets you spend score points on permanent upgrades: an extra heart or a faster blaster.
The Five Planets
🧊 GLACIUS — Ice Planet. A frozen ocean world of cyan platforms and navy skies. The defining mechanic here is ice friction: the moment you stop pressing a key, Nova keeps sliding. Every jump landing becomes a micro-puzzle as momentum carries you further than expected. A wall-jump shaft blocked by a narrow entry hole forms the main gate challenge — threading the hole and bouncing your way up while sliding feels genuinely thrilling.
🔥 INFERNUS — Lava Planet. The most dangerous world by far. Fire spikes appear at double the normal frequency and carry a unique burn mechanic: touch one and you take immediate damage — but the fire lingers. For the next 1.5 seconds the entire bottom half of the screen erupts in animated flames, obscuring the floor, and then hits you a second time. As if that weren't enough, meteors randomly streak down from above, each one a glowing fireball with a heat trail that deals heavy damage on impact. You need your grapple, your dash, and your wits just to survive long enough to reach the exit.
🏜️ ARIDUS — Desert Planet. A sandstorm world where thick sand drifts eat into all four screen edges — left, right, top and bottom — dramatically shrinking your field of view. You're navigating partially blind, guessing platform positions through the haze. A persistent desert wind quietly nudges Nova sideways every frame, throwing off jump timing in subtle ways. Of all five worlds, Aridus best captures that feeling of fighting the environment itself, not just the enemies.
🌊 AQUARIS — Ocean Planet. Deep blue and teal, with a gentle buoyancy that slows falling. The world introduces a 10-bubble oxygen counter in the top-right corner — every 3.5 seconds, one bubble vanishes. When the last bubble disappears, Nova suffocates and dies instantly. Every second spent fighting enemies, exploring for coins, or hesitating before a wall-jump shaft is a second off your oxygen supply. The sense of urgency is relentless, and clearing Aquaris with bubbles to spare is one of the best feelings the game offers.
🌑 NEXUS — Void Planet. The final world: pitch-black, purple-lit, brutally difficult. Nexus combines every ability gate type — including combined grapple-then-dash sequences with no recovery time — and floods the path with enemies. The virus also attacked the gravity on this planet, which means that sometimes you fall faster or you can jump higher. This makes it much more difficult to get through the level and you have to be cotious all the time because the changes come sudden! At the end, a dimensional portal tears open and drops you into the Boss Dimension: a vast 2000-pixel lunar arena where the three-phase Virus Boss awaits. It patrols, charges, fires spread shots and spiral patterns, spawns minions, and activates a temporary shield in its final phase. Defeat it and the victory fanfare rings out. The galaxy is saved.